
“Crowdsourced Moscow 2012” is an Online game project, the author of which wants to establish a connection between citizens, developers, architects and artists and form new mechanisms of participation and involving users in the process of managing the metropolis.
“Crowdsourced Moscow 2012 is a project of Andrei Goncharov, a graduate of the Institute of Media, Architecture and Design of the shooter. “Crowdsourced Moscow 2012” collects the opinions of citizens about how they would like to see Moscow. The developers understand that the project obtained as a result of the “project” may be far from architectural aesthetics. But the main objective of the project will be achieved-Online-Igra will present the wishes of the townspeople in all their diversity.
At the moment, the game itself does not exist, there are only the basic principles that are described in the presentation film.
Every day, each player receives a limited number of points (100 points). The user has the right to dispose of them at his discretion - use or leave them intact. The points do not accumulate and are reset at the end of each day.
100 points can be spent on supporting initiatives of other users or giving your daily limit at someone's order.
"Crowdsourced Moscow 2012" was created on the principle of role -playing game. It has four main participants: citizens, developers, architects and artists. All players can maintain a role and delegate this person the right to make a decision.
The initiatives that are implemented inside the game are projects related to public space (objects or objects that can exist in this environment are benches, parks, cafes, monuments, fountains, etc.). Voting for certain objects, users compete for the right to implement this project.
After the project is submitted to the public court, users receive a notification (according to the established filters - they can be temporary, thematic, territorial). Each player sees the initiatives that his friends support.
Identical projects can have a different degree of importance, priority and level of support. First of all, it depends on the alleged location of the object and the level of competition in this area.
The decision to launch the project at a particular point is made by users who live in neighborhood.
“Crowdsourced Moscow 2012” has statistical data, operating which players can determine the optimal place for their projects.
The peculiarity of the game is that if a player who has the authority to develop, uses the votes given to irrationally or to implement his own projects, the user has the opportunity to withdraw his points.
“Crowdsourced Moscow 2012” allows us to interact different user groups and gives an idea of the situation in areas, city. With the help of the game, you can understand the mood of the townspeople and determine the vector of the development of the area.