Anthony Burch (Anthony Burch, editor of the Destructoid game site) asked a simple question in his Rev Rant video feeding: we will study digital worlds for the sake of the process or for the sake of having another gadget? Metroid, Castlevania and even Cave Story are built according to a simple scheme: a new trinket - a new territory - repeat. The universe here is a decoration. 
Small Worlds is different: every corner of this microscopic world I would like to explore not because suddenly, I tried it, something, but simply out of interest. Instead of following the hero (his role is played by three large squares), the camera gradually moves away from him, and a rough scaling picture turns into a beautiful pixel art. Small Worlds does not set a goal immediately, and even when it clears, this does not affect the course of events. Ten minutes of curiosity.
The question arises of another plan - is it a game? There are no tests here, no skills are required, it is impossible to lose. Under the cover of an unpretentious flash drive, an art project disappeared, not otherwise.