On Friday, May 13, DOOM will be released - the continuation of the legendary series of shooters about a special forces fighting with hellish creatures. Medusa, thanks to SoftKlab, publishing a game in Russia, has already shown the monsters that the player would have to face. Now it is time to study the weapon that will help destroy monsters (comments on artists are attached to the pictures).
The gun of Gauss
Electric power
Brian Flynn: “The static gun pulls energy from the surrounding space and at the time of the shot releases it with a concentrated beam. I had to make the player visually feel the charging of the weapon. Therefore, I started working on weapons with animation and special effects. ”
Vorthy gun
Cameron Kerby: “The vortex gun is the first sniper rifle in the history of the franchise. We tried to create a model that looks elegant, but powerful. ”
Gromoba
John Lane: “This weapon has two separate combat regimes. When the second mode is used, the front of the rifle is opened in a more aggressive rack. The appearance of an electric rifle resembles the appearance of a living creature - the idea is that on some technologies of the UAC corporation, the influence of Hell was more noticeable. ”
Plasma gun
Hell's gun
Gregor Kopka: “The idea was to create a weapon that looked experimentally and received energy from a hellish source. I like to start with some cool animation that moves the entire creation process. In the screenshot is the final result. "
Combat shotgun
Turret
Brian Flynn: “We have taught the usual machine gun to open into turret mode with markedly increased rate of fire and damage. In standard mode, the machine gun shoots from three external trunks. In the expanded - from all nine! "
Rocket launcher
BFG
Brian Flynn: “I wanted to create something new, but to maintain the appearance and feeling of the original BFG. Another task is to clearly show the player all the components of the weapon at the time of shooting. In the first -person mode, the player sees the central cylinder, which rotates during the charging of the weapon, and the side elements that glow under the influence of energy. The round end of the BFG flies back, releasing a green, electrified ball of death. ”