
Hamster Kombat / YouTube
Until now, it was not known who was behind the creation of the game. However, the Bell journalists found that the Russian IT entrepreneur and founder of Carprice Eduard Gurinovich was involved in it. Novyevropa says that it is known about the encircled game, what benefit Telegram receives from it and whether users can really wait for real earnings.
In March, the Telegram messenger appeared Hamster Kombat. In it, users are invited to click on a hamster, purchase cards for the development of a virtual cryptocurrency exchange and thus turn it into a “general director” of a successful company. The task is to pump the crypto -tank to the maximum, ninth level.
You can also buy other expensive boosts, which in fact do not give anything. For example, purchase a Lamborghini card. It is not yet clear what these items can give-either it will remain a collectible card, or, probably, then converts into something worthwhile.
In addition, every day developers assign a secret combo from three cards that need to be bought or improved on the same day.
If you guess, you will get 5 million in -game coins. Another way to get currency is to invite friends by referral links.
In this case, you do not need to specifically download a separate application. It is built into the messenger and is launched through a special bot.
The game quickly hugged on the Internet at the end of May: the creators launched the project YouTube channel , bloggers and ordinary users published many posts about it. According to Google Trends, only over the past month, Hamster Kombat popularity among Russian users increased 50 times.

It was still unknown who was standing behind the creation of a new clicker. However, The Bellfound out that one of the founders of Hamster Kombat is the Russian IT entrepreneur Eduard Gurinovich, founder of CarPrice and Carmoney and a participant in the Forbes 30 to 30 rating. The fact that Gurinovich, according to indirect signs, is related to the game, was one of the first to say the telegram channel "Zhabet and Viper".
Now the Hamster Kombat channel has almost 24 million subscribers on YouTube, in the telegram channel -more than 38 million. The creators of the game claim that more than 150 million users around the world click on a hamster. Even Bloomberg wrote about the project.
One of the reasons for the sharp increase in popularity is that the creators promise to conduct the leaflet of the $ HMSTR cryptocurrency on the exchange ( that is, to bring the in -game currency to the exchange. - Ed. ) And reward players with real money for wallets. At the same time, the real dates and conditions of turning virtual coins into real creators of the game have not yet reported anything. They promise to bring the currency to the Ton blockchain, created by the brothers Nikolai and Pavel Durov, the creators of the Telegram messenger.
As a rule, cryptocurrency is accrued on wallets for completing tasks. You must, for example, register, subscribe, bring friends. One of the tasks of the creators of the game is to connect your Ton cryptochene.
The sources of The Bell claim that Telegram is one of the beneficiaries of the game and is interested in promoting the messenger through it. The hulling game is an opportunity not only to earn on new cryptocurrencies, but also to promote Ton blockchain. In addition, the messenger actively promotes itself as a platform for other applications or the new App Store, which is easier to work than with Apple and Google stores, the interlocutor of The Bell notes. According to Bloomberg, a Chinese WeChat can be an example of such a “super -application” inside the same platform.
The massive distribution of tokens on user wallets will depend “on earnings per hour and other parameters of activity”, which will be revealed later, and not on the number of coins accumulated, the Hamster Kombat account (formerly Twitter) says .
Only its creators will be able to really get rich on the project, experts agree: with the conditions and volume of remuneration, nothing is clear, so no one guarantees the players at least any earnings. It is likely that many users will not get anything or $ Hmstr for a couple of rubles.
First of all, the creators of the application earn on the popularity of the game, said RTVI technological entrepreneur Alexei Bragin.
“Popularity among users, especially so loyal games, can be monetized by hundreds of different ways and get an impressive income,”
He said.
Users invest the most valuable thing that they have is time: they can click on a hamster for hours in anticipation of earnings, an expert in the field of Web3.0 Alexey Blagirev notes. In pursuit of a large number of coins, you have to use boosts that can be obtained for referral links, viewing advertising, subscriptions to projects.
“There are a lot of traffic in these toys. A lot of traffic, ”said The Bell's interlocutor. According to him, there is more there than that of Yandex and VK combined, and it is well sold.

The Bank of Russia has already made Hamster Kombat to a warning list due to signs of a financial pyramid. The Department of the Central Bank in the Republic of Khakassia listed signs by which, in their opinion, you can classify the clique for one:
The promise of ultra -high and guaranteed profitability.
Active advertising campaign in the media or social networks. Fraudsters do not spare money for advertising. The pyramid should be noticeable.
Lack of real product and access to the company's reporting.
Oppessional structure of the organization.
Attracting new participants and additional bonuses for this.
There are no contacts for communication on the company's website or there is no site at all, but there is only a telegram-boot.
State Duma deputies were also concerned about the popularity of the clicker: in particular, the first deputy chairman of the Information Political Committee Anton Tkachev (“New People”) said that the game would not bring a lot of money to users and that it should be treated “as a regular game and take care of its time”. And the deputy Sergei Gavrilov (Communist Party) warned that the currency in the game could suddenly depreciate, and the developers could close the project at any time. At the same time, he added that from the point of view of the law "in the game itself as such, nothing illegal, of course, is not."