Make a series of no more than five moves, replenishing the number of letters after the move to seven next left-to law. At each move, the player can expose any number of letters in different places of the field. Colored premium cells are counted only on the move on which they were first busy. For setting a long word (six or more letters) a bonus is awarded: the number of glasses equal to the number of letters in the word. The Joker is considered to be a letter with a price of zero, regardless of which letter it replaces. If you have a letter that Joker replaces on the board, you can take the Joker from the board, replacing it with the corresponding letter. If the player manages to use all seven letters on one move, he receives a premium of 20 points.