Clerics, cubes, managers. Why the worlds of dragons and magic are structured like the modern West
Leonid Moizhes The image was created by a person using neural networks Orcs teach Protestantism. Religious scholar Leonid Moizhes traces the history of tabletop role-playing games - from 19th-century Prussian war simulators to Dungeons & Dragons, Vampire: the Masquerade and Monsterhearts - and shows that games about elves, cultists and vampires have long been a way to model religion, morality and even human identity.